Browse Source

添加Icon

章政 8 years ago
parent
commit
36e363822b

+ 21 - 2
UAS_AutoUpdate/Form1.Designer.cs → UAS_AutoUpdate/CheckUpdateWindow.Designer.cs

@@ -1,6 +1,6 @@
 namespace UAS_AutoUpdate
 {
-    partial class Form1
+    partial class CheckUpdateWindow
     {
         /// <summary>
         /// 必需的设计器变量。
@@ -28,12 +28,31 @@
         /// </summary>
         private void InitializeComponent()
         {
-            this.components = new System.ComponentModel.Container();
+            this.progressBar1 = new System.Windows.Forms.ProgressBar();
+            this.SuspendLayout();
+            // 
+            // progressBar1
+            // 
+            this.progressBar1.Location = new System.Drawing.Point(51, 56);
+            this.progressBar1.Name = "progressBar1";
+            this.progressBar1.Size = new System.Drawing.Size(253, 23);
+            this.progressBar1.TabIndex = 0;
+            // 
+            // Form1
+            // 
+            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
             this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+            this.ClientSize = new System.Drawing.Size(355, 142);
+            this.Controls.Add(this.progressBar1);
+            this.Name = "Form1";
             this.Text = "Form1";
+            this.ResumeLayout(false);
+
         }
 
         #endregion
+
+        private System.Windows.Forms.ProgressBar progressBar1;
     }
 }
 

+ 2 - 2
UAS_AutoUpdate/Form1.cs → UAS_AutoUpdate/CheckUpdateWindow.cs

@@ -9,9 +9,9 @@ using System.Windows.Forms;
 
 namespace UAS_AutoUpdate
 {
-    public partial class Form1 : Form
+    public partial class CheckUpdateWindow : Form
     {
-        public Form1()
+        public CheckUpdateWindow()
         {
             InitializeComponent();
         }

+ 120 - 0
UAS_AutoUpdate/CheckUpdateWindow.resx

@@ -0,0 +1,120 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+  <!-- 
+    Microsoft ResX Schema 
+    
+    Version 2.0
+    
+    The primary goals of this format is to allow a simple XML format 
+    that is mostly human readable. The generation and parsing of the 
+    various data types are done through the TypeConverter classes 
+    associated with the data types.
+    
+    Example:
+    
+    ... ado.net/XML headers & schema ...
+    <resheader name="resmimetype">text/microsoft-resx</resheader>
+    <resheader name="version">2.0</resheader>
+    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+        <value>[base64 mime encoded serialized .NET Framework object]</value>
+    </data>
+    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+        <comment>This is a comment</comment>
+    </data>
+                
+    There are any number of "resheader" rows that contain simple 
+    name/value pairs.
+    
+    Each data row contains a name, and value. The row also contains a 
+    type or mimetype. Type corresponds to a .NET class that support 
+    text/value conversion through the TypeConverter architecture. 
+    Classes that don't support this are serialized and stored with the 
+    mimetype set.
+    
+    The mimetype is used for serialized objects, and tells the 
+    ResXResourceReader how to depersist the object. This is currently not 
+    extensible. For a given mimetype the value must be set accordingly:
+    
+    Note - application/x-microsoft.net.object.binary.base64 is the format 
+    that the ResXResourceWriter will generate, however the reader can 
+    read any of the formats listed below.
+    
+    mimetype: application/x-microsoft.net.object.binary.base64
+    value   : The object must be serialized with 
+            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
+            : and then encoded with base64 encoding.
+    
+    mimetype: application/x-microsoft.net.object.soap.base64
+    value   : The object must be serialized with 
+            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+            : and then encoded with base64 encoding.
+
+    mimetype: application/x-microsoft.net.object.bytearray.base64
+    value   : The object must be serialized into a byte array 
+            : using a System.ComponentModel.TypeConverter
+            : and then encoded with base64 encoding.
+    -->
+  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
+    <xsd:element name="root" msdata:IsDataSet="true">
+      <xsd:complexType>
+        <xsd:choice maxOccurs="unbounded">
+          <xsd:element name="metadata">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" />
+              </xsd:sequence>
+              <xsd:attribute name="name" use="required" type="xsd:string" />
+              <xsd:attribute name="type" type="xsd:string" />
+              <xsd:attribute name="mimetype" type="xsd:string" />
+              <xsd:attribute ref="xml:space" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="assembly">
+            <xsd:complexType>
+              <xsd:attribute name="alias" type="xsd:string" />
+              <xsd:attribute name="name" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="data">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
+              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+              <xsd:attribute ref="xml:space" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="resheader">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" use="required" />
+            </xsd:complexType>
+          </xsd:element>
+        </xsd:choice>
+      </xsd:complexType>
+    </xsd:element>
+  </xsd:schema>
+  <resheader name="resmimetype">
+    <value>text/microsoft-resx</value>
+  </resheader>
+  <resheader name="version">
+    <value>2.0</value>
+  </resheader>
+  <resheader name="reader">
+    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+  <resheader name="writer">
+    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+</root>

+ 1 - 1
UAS_AutoUpdate/Program.cs

@@ -15,7 +15,7 @@ namespace UAS_AutoUpdate
         {
             Application.EnableVisualStyles();
             Application.SetCompatibleTextRenderingDefault(false);
-            Application.Run(new Form1());
+            Application.Run(new CheckUpdateWindow());
         }
     }
 }

+ 2 - 2
UAS_AutoUpdate/Properties/AssemblyInfo.cs

@@ -8,8 +8,8 @@ using System.Runtime.InteropServices;
 [assembly: AssemblyTitle("UAS_AutoUpdate")]
 [assembly: AssemblyDescription("")]
 [assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("UAS_AutoUpdate")]
+[assembly: AssemblyCompany("深圳市优软科技有限公司")]
+[assembly: AssemblyProduct("CheckUpdate")]
 [assembly: AssemblyCopyright("Copyright ©  2017")]
 [assembly: AssemblyTrademark("")]
 [assembly: AssemblyCulture("")]

+ 35 - 33
UAS_AutoUpdate/Properties/Resources.Designer.cs

@@ -1,71 +1,73 @@
 //------------------------------------------------------------------------------
 // <auto-generated>
 //     此代码由工具生成。
-//     运行时版本: 4.0.30319.42000
+//     运行时版本:4.0.30319.42000
 //
-//     对此文件的更改可能导致不正确的行为,如果
-//     重新生成代码,则所做更改将丢失。
+//     对此文件的更改可能导致不正确的行为,并且如果
+//     重新生成代码,这些更改将会丢失。
 // </auto-generated>
 //------------------------------------------------------------------------------
 
-namespace UAS_AutoUpdate.Properties
-{
-
-
+namespace UAS_AutoUpdate.Properties {
+    using System;
+    
+    
     /// <summary>
-    ///   强类型资源类,用于查找本地化字符串等。
+    ///   一个强类型资源类,用于查找本地化字符串等。
     /// </summary>
     // 此类是由 StronglyTypedResourceBuilder
     // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
-    // 若要添加或除成员,请编辑 .ResX 文件,然后重新运行 ResGen
+    // 若要添加或除成员,请编辑 .ResX 文件,然后重新运行 ResGen
     // (以 /str 作为命令选项),或重新生成 VS 项目。
     [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
     [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
     [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
-    internal class Resources
-    {
-
+    internal class Resources {
+        
         private static global::System.Resources.ResourceManager resourceMan;
-
+        
         private static global::System.Globalization.CultureInfo resourceCulture;
-
+        
         [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
-        internal Resources()
-        {
+        internal Resources() {
         }
-
+        
         /// <summary>
-        ///   返回此类使用的缓存 ResourceManager 实例。
+        ///   返回此类使用的缓存 ResourceManager 实例。
         /// </summary>
         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
-        internal static global::System.Resources.ResourceManager ResourceManager
-        {
-            get
-            {
-                if ((resourceMan == null))
-                {
+        internal static global::System.Resources.ResourceManager ResourceManager {
+            get {
+                if (object.ReferenceEquals(resourceMan, null)) {
                     global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("UAS_AutoUpdate.Properties.Resources", typeof(Resources).Assembly);
                     resourceMan = temp;
                 }
                 return resourceMan;
             }
         }
-
+        
         /// <summary>
-        ///   覆盖当前线程的 CurrentUICulture 属性
-        ///   使用此强类型的资源类的资源查找
+        ///   使用此强类型资源类,为所有资源查找
+        ///   重写当前线程的 CurrentUICulture 属性
         /// </summary>
         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
-        internal static global::System.Globalization.CultureInfo Culture
-        {
-            get
-            {
+        internal static global::System.Globalization.CultureInfo Culture {
+            get {
                 return resourceCulture;
             }
-            set
-            {
+            set {
                 resourceCulture = value;
             }
         }
+        
+        /// <summary>
+        ///   查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
+        /// </summary>
+        internal static System.Drawing.Icon update {
+            get {
+                object obj = ResourceManager.GetObject("update", resourceCulture);
+                return ((System.Drawing.Icon)(obj));
+            }
+        }
     }
 }

+ 12 - 5
UAS_AutoUpdate/Properties/Resources.resx

@@ -46,7 +46,7 @@
     
     mimetype: application/x-microsoft.net.object.binary.base64
     value   : The object must be serialized with 
-            : System.Serialization.Formatters.Binary.BinaryFormatter
+            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
             : and then encoded with base64 encoding.
     
     mimetype: application/x-microsoft.net.object.soap.base64
@@ -60,6 +60,7 @@
             : and then encoded with base64 encoding.
     -->
   <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
     <xsd:element name="root" msdata:IsDataSet="true">
       <xsd:complexType>
         <xsd:choice maxOccurs="unbounded">
@@ -68,9 +69,10 @@
               <xsd:sequence>
                 <xsd:element name="value" type="xsd:string" minOccurs="0" />
               </xsd:sequence>
-              <xsd:attribute name="name" type="xsd:string" />
+              <xsd:attribute name="name" use="required" type="xsd:string" />
               <xsd:attribute name="type" type="xsd:string" />
               <xsd:attribute name="mimetype" type="xsd:string" />
+              <xsd:attribute ref="xml:space" />
             </xsd:complexType>
           </xsd:element>
           <xsd:element name="assembly">
@@ -85,9 +87,10 @@
                 <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                 <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
               </xsd:sequence>
-              <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
               <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
               <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+              <xsd:attribute ref="xml:space" />
             </xsd:complexType>
           </xsd:element>
           <xsd:element name="resheader">
@@ -109,9 +112,13 @@
     <value>2.0</value>
   </resheader>
   <resheader name="reader">
-    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
   </resheader>
   <resheader name="writer">
-    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
   </resheader>
+  <assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
+  <data name="update" type="System.Resources.ResXFileRef, System.Windows.Forms">
+    <value>..\Resources\update.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+  </data>
 </root>

BIN
UAS_AutoUpdate/Resources/update.ico


+ 41 - 4
UAS_AutoUpdate/UAS_AutoUpdate.csproj

@@ -8,9 +8,24 @@
     <OutputType>WinExe</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <RootNamespace>UAS_AutoUpdate</RootNamespace>
-    <AssemblyName>UAS_AutoUpdate</AssemblyName>
+    <AssemblyName>CheckUpdate</AssemblyName>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
     <FileAlignment>512</FileAlignment>
+    <PublishUrl>publish\</PublishUrl>
+    <Install>true</Install>
+    <InstallFrom>Disk</InstallFrom>
+    <UpdateEnabled>false</UpdateEnabled>
+    <UpdateMode>Foreground</UpdateMode>
+    <UpdateInterval>7</UpdateInterval>
+    <UpdateIntervalUnits>Days</UpdateIntervalUnits>
+    <UpdatePeriodically>false</UpdatePeriodically>
+    <UpdateRequired>false</UpdateRequired>
+    <MapFileExtensions>true</MapFileExtensions>
+    <ApplicationRevision>0</ApplicationRevision>
+    <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
+    <IsWebBootstrapper>false</IsWebBootstrapper>
+    <UseApplicationTrust>false</UseApplicationTrust>
+    <BootstrapperEnabled>true</BootstrapperEnabled>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
     <PlatformTarget>AnyCPU</PlatformTarget>
@@ -31,6 +46,9 @@
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
   </PropertyGroup>
+  <PropertyGroup>
+    <ApplicationIcon>Resources\update.ico</ApplicationIcon>
+  </PropertyGroup>
   <ItemGroup>
     <Reference Include="System" />
     <Reference Include="System.Core" />
@@ -44,14 +62,17 @@
     <Reference Include="System.Xml" />
   </ItemGroup>
   <ItemGroup>
-    <Compile Include="Form1.cs">
+    <Compile Include="CheckUpdateWindow.cs">
       <SubType>Form</SubType>
     </Compile>
-    <Compile Include="Form1.Designer.cs">
-      <DependentUpon>Form1.cs</DependentUpon>
+    <Compile Include="CheckUpdateWindow.Designer.cs">
+      <DependentUpon>CheckUpdateWindow.cs</DependentUpon>
     </Compile>
     <Compile Include="Program.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
+    <EmbeddedResource Include="CheckUpdateWindow.resx">
+      <DependentUpon>CheckUpdateWindow.cs</DependentUpon>
+    </EmbeddedResource>
     <EmbeddedResource Include="Properties\Resources.resx">
       <Generator>ResXFileCodeGenerator</Generator>
       <LastGenOutput>Resources.Designer.cs</LastGenOutput>
@@ -60,6 +81,7 @@
     <Compile Include="Properties\Resources.Designer.cs">
       <AutoGen>True</AutoGen>
       <DependentUpon>Resources.resx</DependentUpon>
+      <DesignTime>True</DesignTime>
     </Compile>
     <None Include="Properties\Settings.settings">
       <Generator>SettingsSingleFileGenerator</Generator>
@@ -71,6 +93,21 @@
       <DesignTimeSharedInput>True</DesignTimeSharedInput>
     </Compile>
   </ItemGroup>
+  <ItemGroup>
+    <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
+      <Visible>False</Visible>
+      <ProductName>.NET Framework 3.5 SP1</ProductName>
+      <Install>false</Install>
+    </BootstrapperPackage>
+    <BootstrapperPackage Include="Microsoft.Windows.Installer.4.5">
+      <Visible>False</Visible>
+      <ProductName>Windows Installer 4.5</ProductName>
+      <Install>true</Install>
+    </BootstrapperPackage>
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="Resources\update.ico" />
+  </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
        Other similar extension points exist, see Microsoft.Common.targets.