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@@ -1,136 +1,302 @@
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-using System;
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-using System.Collections.Generic;
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-using System.Drawing;
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-using System.Drawing.Drawing2D;
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-using System.Linq;
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-using System.Text;
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-using System.Threading.Tasks;
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-namespace TestProject
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-{
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- class DrawHelper
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- {
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- #region RendererBackground 渲染背景图片,使背景图片不失真
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- public static void RendererBackground(Graphics g, Rectangle rect, Image backgroundImage, bool method)
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- {
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- if (!method)
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- {
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- g.DrawImage(backgroundImage, new Rectangle(rect.X + 0, rect.Y, 5, rect.Height), 0, 0, 5, backgroundImage.Height, GraphicsUnit.Pixel);
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- g.DrawImage(backgroundImage, new Rectangle(rect.X + 5, rect.Y, rect.Width - 10, rect.Height), 5, 0, backgroundImage.Width - 10, backgroundImage.Height, GraphicsUnit.Pixel);
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- g.DrawImage(backgroundImage, new Rectangle(rect.X + rect.Width - 5, rect.Y, 5, rect.Height), backgroundImage.Width - 5, 0, 5, backgroundImage.Height, GraphicsUnit.Pixel);
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- }
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- else
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- {
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- DrawHelper.RendererBackground(g, rect, 5, backgroundImage);
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- }
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- }
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- public static void RendererBackground(Graphics g, Rectangle rect, int cut, Image backgroundImage)
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- {
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-
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- g.DrawImage(backgroundImage, new Rectangle(rect.X, rect.Y, cut, cut), 0, 0, cut, cut, GraphicsUnit.Pixel);
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-
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- g.DrawImage(backgroundImage, new Rectangle(rect.X + cut, rect.Y, rect.Width - cut * 2, cut), cut, 0, backgroundImage.Width - cut * 2, cut, GraphicsUnit.Pixel);
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-
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- g.DrawImage(backgroundImage, new Rectangle(rect.X + rect.Width - cut, rect.Y, cut, cut), backgroundImage.Width - cut, 0, cut, cut, GraphicsUnit.Pixel);
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-
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- g.DrawImage(backgroundImage, new Rectangle(rect.X, rect.Y + cut, cut, rect.Height - cut * 2), 0, cut, cut, backgroundImage.Height - cut * 2, GraphicsUnit.Pixel);
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-
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- g.DrawImage(backgroundImage, new Rectangle(rect.X, rect.Y + rect.Height - cut, cut, cut), 0, backgroundImage.Height - cut, cut, cut, GraphicsUnit.Pixel);
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-
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- g.DrawImage(backgroundImage, new Rectangle(rect.X + rect.Width - cut, rect.Y + cut, cut, rect.Height - cut * 2), backgroundImage.Width - cut, cut, cut, backgroundImage.Height - cut * 2, GraphicsUnit.Pixel);
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-
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- g.DrawImage(backgroundImage, new Rectangle(rect.X + rect.Width - cut, rect.Y + rect.Height - cut, cut, cut), backgroundImage.Width - cut, backgroundImage.Height - cut, cut, cut, GraphicsUnit.Pixel);
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-
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- g.DrawImage(backgroundImage, new Rectangle(rect.X + cut, rect.Y + rect.Height - cut, rect.Width - cut * 2, cut), cut, backgroundImage.Height - cut, backgroundImage.Width - cut * 2, cut, GraphicsUnit.Pixel);
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-
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- g.DrawImage(backgroundImage, new Rectangle(rect.X + cut, rect.Y + cut, rect.Width - cut * 2, rect.Height - cut * 2), cut, cut, backgroundImage.Width - cut * 2, backgroundImage.Height - cut * 2, GraphicsUnit.Pixel);
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- }
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- #endregion
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- public static void DrawImage(Graphics g, Image image, int x1, int y1, int width1, int height1, int x2, int y2, int width2, int height2)
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- {
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- g.DrawImage(image, new Rectangle(x1, y1, width1, height1), x2, y2, width2, height2, GraphicsUnit.Pixel);
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- }
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- #region CreateRoundPath 构建圆角路径
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- public static GraphicsPath CreateRoundPath(Rectangle rect, int cornerRadius)
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- {
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- GraphicsPath roundedRect = new GraphicsPath();
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- roundedRect.AddArc(rect.X, rect.Y, cornerRadius * 2, cornerRadius * 2, 180, 90);
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- roundedRect.AddLine(rect.X + cornerRadius, rect.Y, rect.Right - cornerRadius * 2, rect.Y);
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- roundedRect.AddArc(rect.X + rect.Width - cornerRadius * 2, rect.Y, cornerRadius * 2, cornerRadius * 2, 270, 90);
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- roundedRect.AddLine(rect.Right, rect.Y + cornerRadius * 2, rect.Right, rect.Y + rect.Height - cornerRadius * 2);
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- roundedRect.AddArc(rect.X + rect.Width - cornerRadius * 2, rect.Y + rect.Height - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2, 0, 90);
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- roundedRect.AddLine(rect.Right - cornerRadius * 2, rect.Bottom, rect.X + cornerRadius * 2, rect.Bottom);
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- roundedRect.AddArc(rect.X, rect.Bottom - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2, 90, 90);
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- roundedRect.AddLine(rect.X, rect.Bottom - cornerRadius * 2, rect.X, rect.Y + cornerRadius * 2);
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- roundedRect.CloseFigure();
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- return roundedRect;
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- }
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- public static GraphicsPath CreateRoundRect(RectangleF r, float r1, float r2, float r3, float r4)
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- {
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- float x = r.X;
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- float y = r.Y;
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- float width = r.Width;
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- float height = r.Height;
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- GraphicsPath path = new GraphicsPath();
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- path.AddBezier(x, y + r1, x, y, x + r1, y, x + r1, y);
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- path.AddLine(x + r1, y, (x + width) - r2, y);
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- path.AddBezier((x + width) - r2, y, x + width, y, x + width, y + r2, x + width, y + r2);
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- path.AddLine((float)(x + width), (float)(y + r2), (float)(x + width), (float)((y + height) - r3));
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- path.AddBezier((float)(x + width), (float)((y + height) - r3), (float)(x + width), (float)(y + height), (float)((x + width) - r3), (float)(y + height), (float)((x + width) - r3), (float)(y + height));
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- path.AddLine((float)((x + width) - r3), (float)(y + height), (float)(x + r4), (float)(y + height));
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- path.AddBezier(x + r4, y + height, x, y + height, x, (y + height) - r4, x, (y + height) - r4);
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- path.AddLine(x, (y + height) - r4, x, y + r1);
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- return path;
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- }
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- #endregion
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- }
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-}
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