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- /**
- * This class manages the playback of an array of "event descriptors". For details on the
- * contents of an "event descriptor", see {@link Ext.ux.event.Recorder}. The events recorded by the
- * {@link Ext.ux.event.Recorder} class are designed to serve as input for this class.
- *
- * The simplest use of this class is to instantiate it with an {@link #eventQueue} and call
- * {@link #method-start}. Like so:
- *
- * var player = Ext.create('Ext.ux.event.Player', {
- * eventQueue: [ ... ],
- * speed: 2, // play at 2x speed
- * listeners: {
- * stop: function () {
- * player = null; // all done
- * }
- * }
- * });
- *
- * player.start();
- *
- * A more complex use would be to incorporate keyframe generation after playing certain
- * events.
- *
- * var player = Ext.create('Ext.ux.event.Player', {
- * eventQueue: [ ... ],
- * keyFrameEvents: {
- * click: true
- * },
- * listeners: {
- * stop: function () {
- * // play has completed... probably time for another keyframe...
- * player = null;
- * },
- * keyframe: onKeyFrame
- * }
- * });
- *
- * player.start();
- *
- * If a keyframe can be handled immediately (synchronously), the listener would be:
- *
- * function onKeyFrame () {
- * handleKeyFrame();
- * }
- *
- * If the keyframe event is always handled asynchronously, then the event listener is only
- * a bit more:
- *
- * function onKeyFrame (p, eventDescriptor) {
- * eventDescriptor.defer(); // pause event playback...
- *
- * handleKeyFrame(function () {
- * eventDescriptor.finish(); // ...resume event playback
- * });
- * }
- *
- * Finally, if the keyframe could be either handled synchronously or asynchronously (perhaps
- * differently by browser), a slightly more complex listener is required.
- *
- * function onKeyFrame (p, eventDescriptor) {
- * var async;
- *
- * handleKeyFrame(function () {
- * // either this callback is being called immediately by handleKeyFrame (in
- * // which case async is undefined) or it is being called later (in which case
- * // async will be true).
- *
- * if (async) {
- * eventDescriptor.finish();
- * } else {
- * async = false;
- * }
- * });
- *
- * // either the callback was called (and async is now false) or it was not
- * // called (and async remains undefined).
- *
- * if (async !== false) {
- * eventDescriptor.defer();
- * async = true; // let the callback know that we have gone async
- * }
- * }
- */
- Ext.define('Ext.ux.event.Player', {
- extend: 'Ext.ux.event.Driver',
- /**
- * @cfg {Array} eventQueue The event queue to playback. This must be provided before
- * the {@link #method-start} method is called.
- */
- /**
- * @cfg {Object} keyFrameEvents An object that describes the events that should generate
- * keyframe events. For example, `{ click: true }` would generate keyframe events after
- * each `click` event.
- */
- keyFrameEvents: {
- click: true
- },
- /**
- * @cfg {Boolean} pauseForAnimations True to pause event playback during animations, false
- * to ignore animations. Default is true.
- */
- pauseForAnimations: true,
- /**
- * @cfg {Number} speed The playback speed multiplier. Default is 1.0 (to playback at the
- * recorded speed). A value of 2 would playback at 2x speed.
- */
- speed: 1.0,
- stallTime: 0,
- tagPathRegEx: /(\w+)(?:\[(\d+)\])?/,
-
- constructor: function (config) {
- var me = this;
-
- me.callParent(arguments);
- me.addEvents(
- /**
- * @event beforeplay
- * Fires before an event is played.
- * @param {Ext.ux.event.Player} this
- * @param {Object} eventDescriptor The event descriptor about to be played.
- */
- 'beforeplay',
- /**
- * @event keyframe
- * Fires when this player reaches a keyframe. Typically, this is after events
- * like `click` are injected and any resulting animations have been completed.
- * @param {Ext.ux.event.Player} this
- * @param {Object} eventDescriptor The keyframe event descriptor.
- */
- 'keyframe'
- );
- me.eventObject = new Ext.EventObjectImpl();
- me.timerFn = function () {
- me.onTick();
- };
- me.attachTo = me.attachTo || window;
- },
- /**
- * Returns the element given is XPath-like description.
- * @param {String} xpath The XPath-like description of the element.
- * @return {HTMLElement}
- */
- getElementFromXPath: function (xpath) {
- var me = this,
- parts = xpath.split('/'),
- regex = me.tagPathRegEx,
- i, n, m, count, tag, child,
- el = me.attachTo.document;
- el = (parts[0] == '~') ? el.body
- : el.getElementById(parts[0].substring(1)); // remove '#'
- for (i = 1, n = parts.length; el && i < n; ++i) {
- m = regex.exec(parts[i]);
- count = m[2] ? parseInt(m[2], 10) : 1;
- tag = m[1].toUpperCase();
- for (child = el.firstChild; child; child = child.nextSibling) {
- if (child.tagName == tag) {
- if (count == 1) {
- break;
- }
- --count;
- }
- }
- el = child;
- }
- return el;
- },
- getTimeIndex: function () {
- var t = this.getTimestamp() - this.stallTime;
- return t * this.speed;
- },
- makeToken: function (eventDescriptor, signal) {
- var me = this,
- t0;
- eventDescriptor[signal] = true;
- eventDescriptor.defer = function () {
- eventDescriptor[signal] = false;
- t0 = me.getTime();
- };
- eventDescriptor.finish = function () {
- eventDescriptor[signal] = true;
- me.stallTime += me.getTime() - t0;
- me.schedule();
- };
- },
- /**
- * This method is called after an event has been played to prepare for the next event.
- * @param {Object} eventDescriptor The descriptor of the event just played.
- */
- nextEvent: function (eventDescriptor) {
- var me = this,
- index = ++me.queueIndex;
- // keyframe events are inserted after a keyFrameEvent is played.
- if (me.keyFrameEvents[eventDescriptor.type]) {
- Ext.Array.insert(me.eventQueue, index, [
- { keyframe: true, ts: eventDescriptor.ts }
- ]);
- }
- },
- /**
- * This method returns the event descriptor at the front of the queue. This does not
- * dequeue the event. Repeated calls return the same object (until {@link #nextEvent}
- * is called).
- */
- peekEvent: function () {
- var me = this,
- queue = me.eventQueue,
- index = me.queueIndex,
- eventDescriptor = queue[index],
- type = eventDescriptor && eventDescriptor.type,
- tmp;
- if (type == 'mduclick') {
- tmp = [
- Ext.applyIf({ type: 'mousedown' }, eventDescriptor),
- Ext.applyIf({ type: 'mouseup' }, eventDescriptor),
- Ext.applyIf({ type: 'click' }, eventDescriptor)
- ];
- me.replaceEvent(index, tmp);
- }
- return queue[index] || null;
- },
- replaceEvent: function (index, events) {
- for (var t, i = 0, n = events.length; i < n; ++i) {
- if (i) {
- t = events[i-1];
- delete t.afterplay;
- delete t.screenshot;
- delete events[i].beforeplay;
- }
- }
- Ext.Array.replace(this.eventQueue, index, 1, events);
- },
- /**
- * This method dequeues and injects events until it has arrived at the time index. If
- * no events are ready (based on the time index), this method does nothing.
- * @return {Boolean} True if there is more to do; false if not (at least for now).
- */
- processEvents: function () {
- var me = this,
- animations = me.pauseForAnimations && me.attachTo.Ext.fx.Manager.items,
- eventDescriptor;
- while ((eventDescriptor = me.peekEvent()) !== null) {
- if (animations && animations.getCount()) {
- return true;
- }
-
- if (eventDescriptor.keyframe) {
- if (!me.processKeyFrame(eventDescriptor)) {
- return false;
- }
- me.nextEvent(eventDescriptor);
- } else if (eventDescriptor.ts <= me.getTimeIndex() &&
- me.fireEvent('beforeplay', me, eventDescriptor) !== false &&
- me.playEvent(eventDescriptor)) {
- if(window.__x && eventDescriptor.screenshot) {
- __x.poll.sendSyncRequest({cmd: 'screenshot'});
- }
- me.nextEvent(eventDescriptor);
- } else {
- return true;
- }
- }
- me.stop();
- return false;
- },
- /**
- * This method is called when a keyframe is reached. This will fire the keyframe event.
- * If the keyframe has been handled, true is returned. Otherwise, false is returned.
- * @param {Object} The event descriptor of the keyframe.
- * @return {Boolean} True if the keyframe was handled, false if not.
- */
- processKeyFrame: function (eventDescriptor) {
- var me = this;
- // only fire keyframe event (and setup the eventDescriptor) once...
- if (!eventDescriptor.defer) {
- me.makeToken(eventDescriptor, 'done');
- me.fireEvent('keyframe', me, eventDescriptor);
- }
- return eventDescriptor.done;
- },
- /**
- * Called to inject the given event on the specified target.
- * @param {HTMLElement} target The target of the event.
- * @param {Ext.EventObject} The event to inject.
- */
- injectEvent: function (target, event) {
- event.injectEvent(target);
- },
- playEvent: function (eventDescriptor) {
- var me = this,
- target = me.getElementFromXPath(eventDescriptor.target),
- event;
- if (!target) {
- // not present (yet)... wait for element present...
- // TODO - need a timeout here
- return false;
- }
- if (!me.playEventHook(eventDescriptor, 'beforeplay')) {
- return false;
- }
- if (!eventDescriptor.injected) {
- eventDescriptor.injected = true;
- event = me.translateEvent(eventDescriptor, target);
- me.injectEvent(target, event);
- }
- return me.playEventHook(eventDescriptor, 'afterplay');
- },
- playEventHook: function (eventDescriptor, hookName) {
- var me = this,
- doneName = hookName + '.done',
- firedName = hookName + '.fired',
- hook = eventDescriptor[hookName];
- if (hook && !eventDescriptor[doneName]) {
- if (!eventDescriptor[firedName]) {
- eventDescriptor[firedName] = true;
- me.makeToken(eventDescriptor, doneName);
- me.eventScope[hook](eventDescriptor);
- }
- return false;
- }
- return true;
- },
- schedule: function () {
- var me = this;
- if (!me.timer) {
- me.timer = setTimeout(me.timerFn, 10);
- }
- },
- translateEvent: function (eventDescriptor, target) {
- var me = this,
- event = me.eventObject,
- modKeys = eventDescriptor.modKeys || '',
- xy;
- if ('x' in eventDescriptor) {
- event.xy = xy = Ext.fly(target).getXY();
- xy[0] += eventDescriptor.x;
- xy[1] += eventDescriptor.y;
- }
- if ('wheel' in eventDescriptor) {
- // see getWheelDelta
- }
- event.type = eventDescriptor.type;
- event.button = eventDescriptor.button;
- event.altKey = modKeys.indexOf('A') > 0;
- event.ctrlKey = modKeys.indexOf('C') > 0;
- event.metaKey = modKeys.indexOf('M') > 0;
- event.shiftKey = modKeys.indexOf('S') > 0;
-
- return event;
- },
- //---------------------------------
- // Driver overrides
- onStart: function () {
- var me = this;
- me.queueIndex = 0;
- me.schedule();
- },
- onStop: function () {
- var me = this;
- if (me.timer) {
- clearTimeout(me.timer);
- me.timer = null;
- }
- if (window.__x) {
- __x.poll.sendSyncRequest({cmd: 'finish'});
- }
- },
- //---------------------------------
- onTick: function () {
- var me = this;
- me.timer = null;
- if (me.processEvents()) {
- me.schedule();
- }
- }
- });
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