CheckUpdateWindow.Designer.cs 1.8 KB

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  1. namespace UAS_AutoUpdate
  2. {
  3. partial class CheckUpdateWindow
  4. {
  5. /// <summary>
  6. /// 必需的设计器变量。
  7. /// </summary>
  8. private System.ComponentModel.IContainer components = null;
  9. /// <summary>
  10. /// 清理所有正在使用的资源。
  11. /// </summary>
  12. /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
  13. protected override void Dispose(bool disposing)
  14. {
  15. if (disposing && (components != null))
  16. {
  17. components.Dispose();
  18. }
  19. base.Dispose(disposing);
  20. }
  21. #region Windows 窗体设计器生成的代码
  22. /// <summary>
  23. /// 设计器支持所需的方法 - 不要修改
  24. /// 使用代码编辑器修改此方法的内容。
  25. /// </summary>
  26. private void InitializeComponent()
  27. {
  28. this.progressBar1 = new System.Windows.Forms.ProgressBar();
  29. this.SuspendLayout();
  30. //
  31. // progressBar1
  32. //
  33. this.progressBar1.Location = new System.Drawing.Point(51, 56);
  34. this.progressBar1.Name = "progressBar1";
  35. this.progressBar1.Size = new System.Drawing.Size(253, 23);
  36. this.progressBar1.TabIndex = 0;
  37. //
  38. // Form1
  39. //
  40. this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
  41. this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
  42. this.ClientSize = new System.Drawing.Size(355, 142);
  43. this.Controls.Add(this.progressBar1);
  44. this.Name = "Form1";
  45. this.Text = "Form1";
  46. this.ResumeLayout(false);
  47. }
  48. #endregion
  49. private System.Windows.Forms.ProgressBar progressBar1;
  50. }
  51. }